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@@ -809,7 +809,7 @@ namespace MinorShift.Emuera.GameProc
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for (int i = 0; i < page; i++)
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{
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console.PrintFlush(false);
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- console.Print(string.Format("[{0, 2}] Display slots {0, 2}~{1, 2}", i * 20, i * 20 + 19));
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+ console.Write(string.Format("[{0, 2}] Display slots {0, 2}~{1, 2}", i * 20, i * 20 + 19));
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}
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for (int i = 0; i < 20; i++)
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{
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@@ -818,7 +818,7 @@ namespace MinorShift.Emuera.GameProc
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break;
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dataIsAvailable[dataNo] = false;
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console.PrintFlush(false);
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- console.Print(string.Format("[{0, 2}] ", dataNo));
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+ console.Write(string.Format("[{0, 2}] ", dataNo));
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if (!writeSavedataTextFrom(dataNo))
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continue;
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dataIsAvailable[dataNo] = true;
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@@ -826,7 +826,7 @@ namespace MinorShift.Emuera.GameProc
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for (int i = page; i < ((dataIsAvailable.Length - 2) / 20); i++)
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{
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console.PrintFlush(false);
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- console.Print(string.Format("[{0, 2}] Display slots {0, 2}~{1, 2}", (i + 1) * 20, (i + 1) * 20 + 19));
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+ console.Write(string.Format("[{0, 2}] Display slots {0, 2}~{1, 2}", (i + 1) * 20, (i + 1) * 20 + 19));
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}
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//オートセーブの処理は別途切り出し(表示処理の都合上)
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dataIsAvailable[dataIsAvailable.Length - 1] = false;
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@@ -834,7 +834,7 @@ namespace MinorShift.Emuera.GameProc
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{
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dataNo = AutoSaveIndex;
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console.PrintFlush(false);
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- console.Print(string.Format("[{0, 2}] ", dataNo));
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+ console.Write(string.Format("[{0, 2}] ", dataNo));
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if (writeSavedataTextFrom(dataNo))
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dataIsAvailable[dataIsAvailable.Length - 1] = true;
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}
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@@ -1001,15 +1001,10 @@ namespace MinorShift.Emuera.GameProc
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private bool writeSavedataTextFrom(int saveIndex)
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{
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EraDataResult result = vEvaluator.CheckData(saveIndex, EraSaveFileType.Normal);
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- console.Print(result.DataMes);
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+ console.Write(result.DataMes);
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console.NewLine();
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return result.State == EraDataState.OK;
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}
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-
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- //1808 vEvaluator.SaveTo()などに移動
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- //private bool loadFrom(int dataIndex)
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- //private bool saveTo(int saveIndex, string saveText)
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- //private string getSaveDataPath(int index)
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}
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}
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