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- using NTERA.EmuEra.Game.EraEmu.GameData.Expression;
- using NTERA.EmuEra.Game.EraEmu.Sub;
- namespace NTERA.EmuEra.Game.EraEmu.GameProc.Function
- {
- internal abstract class AbstractInstruction
- {
- protected int flag;
- public int Flag => flag;
- public ArgumentBuilder ArgBuilder {get; protected set;}
- public virtual void SetJumpTo(ref bool useCallForm, InstructionLine func, int currentDepth, ref string FunctionoNotFoundName) { }
- public virtual void DoInstruction(ExpressionMediator exm, InstructionLine func, ProcessState state, bool translate = false)
- { throw new ExeEE("未実装 or 呼び出しミス"); }
-
- public virtual Argument CreateArgument(InstructionLine line, ExpressionMediator exm)
- {
- throw new ExeEE("実装されていない");
- }
-
- }
-
- }
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