浏览代码

Version 3.0.0

 * FEATURE - UI to control plugin more conveniently (press ALT + 0 (that's a zero))
 * FEATURE - Dynamic selection of translator during game session
 * FEATURE - Support BingTranslate API
 * FEATURE - Support LEC Offline Power Translator 15
 * FEATURE - Enable custom implementations of translators
 * FEATURE - Removed support for Excite translate because it only support the 'WWW' API in Unity due to missing Tls1.2 support
 * FEATURE - Updated Watson translate to v3
 * FEATURE - Support for 'romaji' as output language. Only google supports this at the moment
 * FEATURE - Batching support for all endpoints where the API supports it
 * BUG FIX - Too many small fixes to mention
 * MISC - {GameExeName} variable can now be used in configuration of directories and files
 * MISC - Changed the way the 'Custom' endpoint works. See README for more info
 * MISC - Added new configuration 'GameLogTextPaths' to enable special handling of text components that text is being appended to continuously (requires export knowledge to setup)
randoman 6 年之前
父节点
当前提交
31c2ef5bbe
共有 1 个文件被更改,包括 0 次插入1 次删除
  1. 0 1
      src/XUnity.AutoTranslator.Plugin.Core/AutoTranslationPlugin.cs

+ 0 - 1
src/XUnity.AutoTranslator.Plugin.Core/AutoTranslationPlugin.cs

@@ -45,7 +45,6 @@ namespace XUnity.AutoTranslator.Plugin.Core
       /// </summary>
       internal static AutoTranslationPlugin Current;
 
-
       private XuaWindow _window;
 
       /// <summary>