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@@ -578,7 +578,7 @@ namespace XUnity.AutoTranslator.Plugin.Core
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if( !string.IsNullOrEmpty( text ) && IsTranslatable( text ) && ShouldTranslate( ui ) && !IsCurrentlySetting( info ) )
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{
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info?.Reset( text );
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- var textKey = new TranslationKey( text, context == null && !supportsStabilization, context != null );
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+ var textKey = new TranslationKey( text, ui.IsSpammingComponent(), context != null );
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// if we already have translation loaded in our _translatios dictionary, simply load it and set text
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