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@@ -31,23 +31,23 @@ namespace XUnity.AutoTranslator.Setup
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var patchesPath = Path.Combine( reiPath, "Patches" );
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// lets add any missing files
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- AddFileIfNotExists( Path.Combine( reiPath, "ExIni.dll" ), Resources.ExIni );
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- AddFileIfNotExists( Path.Combine( reiPath, "Mono.Cecil.dll" ), Resources.Mono_Cecil );
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- AddFileIfNotExists( Path.Combine( reiPath, "Mono.Cecil.Inject.dll" ), Resources.Mono_Cecil_Inject );
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- AddFileIfNotExists( Path.Combine( reiPath, "Mono.Cecil.Mdb.dll" ), Resources.Mono_Cecil_Mdb );
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- AddFileIfNotExists( Path.Combine( reiPath, "Mono.Cecil.Pdb.dll" ), Resources.Mono_Cecil_Pdb );
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- AddFileIfNotExists( Path.Combine( reiPath, "Mono.Cecil.Rocks.dll" ), Resources.Mono_Cecil_Rocks );
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- AddFileIfNotExists( Path.Combine( reiPath, "ReiPatcher.exe" ), Resources.ReiPatcher );
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- AddFileIfNotExists( Path.Combine( patchesPath, "XUnity.AutoTranslator.Patcher.dll" ), Resources.XUnity_AutoTranslator_Patcher );
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+ AddFile( Path.Combine( reiPath, "ExIni.dll" ), Resources.ExIni );
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+ AddFile( Path.Combine( reiPath, "Mono.Cecil.dll" ), Resources.Mono_Cecil );
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+ AddFile( Path.Combine( reiPath, "Mono.Cecil.Inject.dll" ), Resources.Mono_Cecil_Inject );
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+ AddFile( Path.Combine( reiPath, "Mono.Cecil.Mdb.dll" ), Resources.Mono_Cecil_Mdb );
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+ AddFile( Path.Combine( reiPath, "Mono.Cecil.Pdb.dll" ), Resources.Mono_Cecil_Pdb );
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+ AddFile( Path.Combine( reiPath, "Mono.Cecil.Rocks.dll" ), Resources.Mono_Cecil_Rocks );
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+ AddFile( Path.Combine( reiPath, "ReiPatcher.exe" ), Resources.ReiPatcher );
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+ AddFile( Path.Combine( patchesPath, "XUnity.AutoTranslator.Patcher.dll" ), Resources.XUnity_AutoTranslator_Patcher, true );
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foreach( var launcher in launchers )
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{
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var managedDir = Path.Combine( gamePath, launcher.Data.Name, "Managed" );
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- AddFileIfNotExists( Path.Combine( managedDir, "0Harmony.dll" ), Resources._0Harmony );
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- AddFileIfNotExists( Path.Combine( managedDir, "ExIni.dll" ), Resources.ExIni );
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- AddFileIfNotExists( Path.Combine( managedDir, "ReiPatcher.exe" ), Resources.ReiPatcher ); // needed because file is modified by attribute in ReiPatcher... QQ
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- AddFileIfNotExists( Path.Combine( managedDir, "XUnity.AutoTranslator.Plugin.Core.dll" ), Resources.XUnity_AutoTranslator_Plugin_Core );
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+ AddFile( Path.Combine( managedDir, "0Harmony.dll" ), Resources._0Harmony );
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+ AddFile( Path.Combine( managedDir, "ExIni.dll" ), Resources.ExIni );
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+ AddFile( Path.Combine( managedDir, "ReiPatcher.exe" ), Resources.ReiPatcher ); // needed because file is modified by attribute in ReiPatcher... QQ
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+ AddFile( Path.Combine( managedDir, "XUnity.AutoTranslator.Plugin.Core.dll" ), Resources.XUnity_AutoTranslator_Plugin_Core, true );
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// create an .ini file for each launcher, if it does not already exist
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var iniInfo = new FileInfo( Path.Combine( reiPath, Path.GetFileNameWithoutExtension( launcher.Executable.Name ) + ".ini" ) );
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@@ -99,7 +99,7 @@ namespace XUnity.AutoTranslator.Setup
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Console.ReadKey();
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}
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- public static void AddFileIfNotExists( string fileName, byte[] bytes )
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+ public static void AddFile( string fileName, byte[] bytes, bool overwrite = false )
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{
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var fi = new FileInfo( fileName );
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if( !fi.Exists )
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@@ -112,6 +112,11 @@ namespace XUnity.AutoTranslator.Setup
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System.IO.File.WriteAllBytes( fi.FullName, bytes );
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Console.WriteLine( "Created file: " + fi.FullName );
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}
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+ else if( overwrite )
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+ {
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+ System.IO.File.WriteAllBytes( fi.FullName, bytes );
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+ Console.WriteLine( "Updated file: " + fi.FullName );
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+ }
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}
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public static void CreateShortcut( string shortcutName, string shortcutPath, string targetFileLocation )
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