using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace XUnity.AutoTranslator.Plugin.Core.UI { internal static class GUIUtil { public const int WindowTitleClearance = 10; public const int ComponentSpacing = 10; public const int LabelWidth = 60; public const int LabelHeight = 21; public const int RowHeight = 21; public static readonly RectOffset Empty = new RectOffset( 0, 0, 0, 0 ); public static readonly GUIStyle LabelCenter = new GUIStyle( GUI.skin.label ) { alignment = TextAnchor.UpperCenter, richText = true }; public static readonly GUIStyle LabelRight = new GUIStyle( GUI.skin.label ) { alignment = TextAnchor.UpperRight }; public static readonly GUIStyle LabelRich = new GUIStyle( GUI.skin.label ) { richText = true }; public static readonly GUIStyle NoMarginButtonStyle = new GUIStyle( GUI.skin.button ) { margin = Empty }; public static readonly GUIStyle NoMarginButtonPressedStyle = new GUIStyle( GUI.skin.button ) { margin = Empty, onNormal = GUI.skin.button.onActive, onFocused = GUI.skin.button.onActive, onHover = GUI.skin.button.onActive, normal = GUI.skin.button.onActive, focused = GUI.skin.button.onActive, hover = GUI.skin.button.onActive, }; public static readonly GUIStyle NoSpacingBoxStyle = new GUIStyle( GUI.skin.box ) { margin = Empty, padding = Empty }; public static Rect R( int x, int y, int width, int height ) => new Rect( x, y, width, height ); } }