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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using XUnity.AutoTranslator.Plugin.Core.Extensions;
- namespace XUnity.AutoTranslator.Plugin.Core.Parsing
- {
- internal class GameLogTextParser : ITextParser
- {
- private Func<string, bool> _isTranslatable;
- public GameLogTextParser( Func<string, bool> isTranslatable )
- {
- _isTranslatable = isTranslatable;
- }
- public bool CanApply( object ui )
- {
- return ui.SupportsLineParser();
- }
- public ParserResult Parse( string input )
- {
- var reader = new StringReader( input );
- bool containsTranslatable = false;
- //bool containsTranslated = false;
- var template = new StringBuilder( input.Length );
- var args = new Dictionary<string, string>();
- var reverseArgs = new Dictionary<string, string>();
- var arg = 'A';
- string line = null;
- while( ( line = reader.ReadLine() ) != null )
- {
- if( !string.IsNullOrEmpty( line ) )
- {
- if( _isTranslatable( line ) )
- {
- // template it!
- containsTranslatable = true;
- if( reverseArgs.TryGetValue( line, out var existingKey ) )
- {
- template.Append( existingKey ).Append( '\n' );
- }
- else
- {
- var key = "[[" + ( arg++ ) + "]]";
- template.Append( key ).Append( '\n' );
- args.Add( key, line );
- reverseArgs[ line ] = key;
- }
- }
- else
- {
- // add it
- //containsTranslated = true;
- template.Append( line ).Append( '\n' );
- }
- }
- else
- {
- // add new line
- template.Append( '\n' );
- }
- }
- if( !input.EndsWith( "\r\n" ) && !input.EndsWith( "\n" ) ) template.Remove( template.Length - 1, 1 );
- return new ParserResult( input, template.ToString(), containsTranslatable, false, args );
- }
- }
- }
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