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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- namespace XUnity.AutoTranslator.Plugin.Core.Debugging
- {
- public static class DebugConsole
- {
- private static IntPtr _consoleOut;
- public static void Enable()
- {
- var oldConsoleOut = Kernel32.GetStdHandle( -11 );
- if( !Kernel32.AllocConsole() ) return;
- _consoleOut = Kernel32.CreateFile( "CONOUT$", 0x40000000, 2, IntPtr.Zero, 3, 0, IntPtr.Zero );
- if( !Kernel32.SetStdHandle( -11, _consoleOut ) ) return;
- Stream stream = Console.OpenStandardOutput();
- StreamWriter writer = new StreamWriter( stream, Encoding.Default );
- writer.AutoFlush = true;
- Console.SetOut( writer );
- Console.SetError( writer );
- }
- }
- }
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