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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- using UnityEngine.UI;
- namespace XUnity.AutoTranslator.Plugin.Core.Extensions
- {
- public static class ComponentExtensions
- {
- private static readonly string TextPropertyName = "text";
- public static string GetText( this object ui )
- {
- string text = null;
- var type = ui.GetType();
- if( ui is Text )
- {
- text = ( (Text)ui ).text;
- }
- else if( ui is GUIContent )
- {
- text = ( (GUIContent)ui ).text;
- }
- else
- {
- // fallback to reflective approach
- text = (string)ui.GetType()?.GetProperty( TextPropertyName )?.GetValue( ui, null );
- }
- return text ?? string.Empty;
- }
- public static void SetText( this object ui, string text )
- {
- var type = ui.GetType();
- if( type == Constants.Types.UguiNovelText )
- {
- Logger.Current.Info( "Setting NovelText: " + text );
- ( (Text)ui ).text = string.Empty;
- ( (Text)ui ).text = text;
- type.GetProperty( "LengthOfView" )?.GetSetMethod()?.Invoke( ui, new object[] { text.Length } );
- }
- else if( ui is Text )
- {
- ( (Text)ui ).text = text;
- }
- else if( ui is GUIContent )
- {
- ( (GUIContent)ui ).text = text;
- }
- else
- {
- // fallback to reflective approach
- type.GetProperty( TextPropertyName )?.GetSetMethod()?.Invoke( ui, new[] { text } );
- }
- }
- }
- }
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